scapenoob.blogg.se

Steven slate drums 4 pro tools issues
Steven slate drums 4 pro tools issues












  1. #Steven slate drums 4 pro tools issues 64 Bit#
  2. #Steven slate drums 4 pro tools issues pro#
  3. #Steven slate drums 4 pro tools issues software#

#Steven slate drums 4 pro tools issues software#

Please forgive me as I'm not real knowledgeable with this but I don't under stand why recording software is not recognizing it.

#Steven slate drums 4 pro tools issues 64 Bit#

I downloaded Reaper 64 bit and still cannot find SSD as a VST or VSTI. First I tried to open SSD in Adobe Audition 3.0. I downloaded everything and followed instructions from their website.

#Steven slate drums 4 pro tools issues pro#

So now I have my own studio running Cubase Pro and I’m augmenting my drums with samples.Īny advice at all is very welcome because I’m diving in as deep as I can trying to find what works for me.I cannot get Steven Slate Drums 4.0 Ex version to appear in any recording software. I apprenticed 8 years ago -(for a 3 year period) helping run a studio that ran Pro tools- And although I was given a lot of editing work- unfortunately, audio to midi is something I never had to do. And I really wanted to ask the question to see if anyone knew if the midi note or “block” tended to be off with the audio visually or not- I would hope not, and im pretty sure Cubase automatically compensates for any delay, but after you helping me pull my head out with your advice- I realized there’s so much more to it than that…Įven if you could visually align it all perfectly, that still wouldn’t guarantee the best phase relationship for one. So now I’m wondering why my hitpoint detection was a little late so often. I would assume my drum samples are the same way if -and when I do drag them to the beginning or “zero crossing” it sounds tight and full. It makes sense, I suppose, because sound takes a few milliseconds to get to its maximum amplitude… Less smooth I suppose and the highest point. My waveform was by no means square or overloading - I put a lot of time into getting proper levels before recording-īy "squarer " Im referring to the obvious peak of the transient. Thats kinda what I’ve been doing- just listening for anything that sounds off and fixing it there. It was our first recording in a new space so it was helpful to run all those mics whether we used them or not, if only to hear their potential. Im augmenting my snare top track specifically- we ran 12 mics on the drums and whittled it down to keeping about 8 of them.

steven slate drums 4 pro tools issues

Should I be lining these midi notes up with the point they leave zero crossing, or trusting cubase’s hitpoint detection a little more than I currently am? Idk if my explanation is good enough and like I said-it can be hard to hear what sounds better. That seems to be the point where all of my midi notes are, and I just can’t tell if they are late, or if that’s the correct place for them to be. My kick and snare both have a few small round waves, when the audio hit starts, and then an aggressive, squarer looking portion. When I look at the audio waveform a majority if the midi notes don’t start when the audio starts to pass “zero crossing”. But ill be looking for the “transient” to line up with the very beginning of the “midi note”.

steven slate drums 4 pro tools issues

Im not sure if its a visual thing, a latency issue that’s being corrected or what. My question is- the way that some of the more obvious hits line up with the midi is downright confusing. I’m considering getting trigger, after I try the free version. Im using Steven slate drums 5 as my instrument.

steven slate drums 4 pro tools issues

Its quite frustrating as it can be difficult to hear when its off. Ive had to go back in and meticulously move some of the midi notes to match the audio better. New to drum replacement and I used hit points to create them.














Steven slate drums 4 pro tools issues